News: Interested in helping out?

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Interested in helping out?
kveroneau(Game Creator)
Feb. 5, 2015, 7:40 a.m.

Currently Hacker's Edge is looking for people to fill the following roles:

  • Mission designer/writer
    • Show your "creative" side.
  • Documentation writer
  • In-game server moderator
    • Be available to help out new players and solve "disputes"
    • You will also need to monitor for spammers and bots
    • You will be given access to special in-game tools
  • Mobile developer (iOS/Android)
    • The app will be a command-line app with MOD music playing.
  • In-game server designer
    • Create servers, and place "creative" content on them.
  • Public Relations
    • I am going to soon release a Twitter account for the game.
    • I don't have Facebook, so someone who can do PR there would be great!

None of these roles will of course be paid roles, however if you can create a quality mobile app, I would happily buy out the end result for a reasonable amount.

In the far future once Hacker's Edge is public and no longer in beta, I may consider having advertisements or a paid subscription model of some sort. If Hacker's Edge begin to become profitable, then all of these above positions which are still required after the release will turn into decently paid roles in order to keep the game running smoothly.

If you are interesting in providing some of your time into helping make Hacker's Edge a success, then please contact me and state which role interests you and why:

Interested in helping out?
March 31, 2016, 11:22 p.m.

I would love to be a mission designer/writer

Interested in helping out?
kveroneau(Game Creator)
April 2, 2016, 11:09 a.m.

Thank you for showing your interest PixelHD. Development has been very slow over the past year, as my full-time development position takes quite a bit of energy. I do hope to soon resume work on this project, as I have been noticing a growing interest in Hacker's Edge.

I will keep you informed on when I find some free time to continue working on Hacker's Edge. Thank you for your patience.

Interested in helping out?
April 3, 2016, 2:27 a.m.

Okay, Thanks!

Interested in helping out?
kveroneau(Game Creator)
April 5, 2016, 1:12 a.m.

Hey PixelHD, an answer to your email about what would be required of a mission designer.

Coding shouldn't be needed, if your mission can utilize existing in-game mechanics and such.

One fundamental aspect would be needing to create the virtual company/individual and their related network and hosts. So access to special moderator tools like @mkhost will be needed. Missions will also most likely need to set @trigger events to occur, based on specific variables.

Everything needed to build missions will be accessible in-game via moderator/staff OOC(Out of character) commands. There are still a few commands I need to write besides those mentioned.

Hmm, if you have some ideas for missions already, I'd love to hear some thoughts, as it would give me an idea of what you'll need to create said mission. I created a special in-game host which you have access to, please connect to it, and use the "create" command to write mission ideas in private there. Don't think it's a great idea to place the ideas on the forum for everybody to see. :)

Host IP:

Let me know if you have any access issues.

Interested in helping out?
April 5, 2016, 4:06 a.m.

Thanks! Also, I have my first mission idea on the host IP! Feel free to check it! It may not be the best idea though, since I haven't thought a lot into the idea, but I probably be able to add more in a couple of days or so!

Interested in helping out?
kveroneau(Game Creator)
April 5, 2016, 5:41 a.m.

Nice, that's a pretty cool mission idea. I do plan on implementing a private network resource in the near future, so having to go through multiple servers will be possible. Actually, with networking code, it would be completely possible to say only allow traffic from a specific IP address, so a player would be forced to find another server which will allow the connections. There may need to be hints for the player, as not all players may figure out that they need to go through another set of servers. When I had the single player experience HackRUN available, not many players unfortunately beat it, as they couldn't figure out the puzzles, or understand the hints left for them.

Oh, and I got your last email there, I knew about the line issue for awhile now. It's how the lines are buffered that makes it do that. The VT100 terminal is in something called character-mode, not line-mode. Character mode is very difficult to program with, which lead to that bug(and more originally). In character-mode, each keyboard key that is pressed is sent to the server for parsing. The server is then tasked on buffering this data, and displaying it back to the user correctly. If you look at the client.js source code, you will see how each key is sent. Unfortunately the VT100 JavaScript library I found to be the best, doesn't support line-mode. :( So, character mode is required.

With that said, I put in a fix for that tonight, and will push it live to the game very soon. The fix will be in WebSocket v0.6, and Telnetd v0.6. These version numbers appear as those respective modules are loaded. You may have noticed them by now. The fix basically limits how much text you can have a single line. Unfortunately correctly determining the terminal size of the web client was unsuccessful, I figure it is due to the new font I recently placed there. So as a result, on the web-client, the line is stopped a bit shorter, at around 95 characters... But at least now, you can avoid the weirdness that is the line seeping onto the next line. :)

Other than that, I also upped the version number, as I have added initial support for full-screen and mouse-enabled programs in Hacker's Edge. In the previous iteration, I had a nice custom full-screen color terminal editor for creating/editing code. This was rather awesome, when compared to the likes of create, which is absolutely daunting to use... So, look forward to a new "edit" command in a future update which will allow you to properly edit files using both your mouse and arrow keys. :) I'll see if I have time tomorrow night to do this, it's starting to get late now.

You can read more about tonight's update here:

Interested in helping out?
kveroneau(Game Creator)
April 5, 2016, 5:58 p.m.

PixelHD, I noticed that you banned your IP address by signing in incorrectly 3 times. I have unblocked it, so you can sign-in again. There is a thread about this in the beta section of the forum. This is in-place to prevent real-world hacker's from trying to hack player accounts, and to prevent bots from guessing passwords.

Interested in helping out?
April 5, 2016, 6:21 p.m.

Yeah, sorry about that, my friend was playing around on my computer and signed in incorrectly 3 times.

Interested in helping out?
kveroneau(Game Creator)
April 5, 2016, 11:24 p.m.

You could aways create them a character, each account can have up to 3 characters. Or give them a beta code. That is, if they are interested in looking around. You could then play around with the access control commands like acl.

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