Nice, that's a pretty cool mission idea. I do plan on implementing a private network resource in the near future, so having to go through multiple servers will be possible. Actually, with networking code, it would be completely possible to say only allow traffic from a specific IP address, so a player would be forced to find another server which will allow the connections. There may need to be hints for the player, as not all players may figure out that they need to go through another set of servers. When I had the single player experience HackRUN available, not many players unfortunately beat it, as they couldn't figure out the puzzles, or understand the hints left for them.
With that said, I put in a fix for that tonight, and will push it live to the game very soon. The fix will be in WebSocket v0.6, and Telnetd v0.6. These version numbers appear as those respective modules are loaded. You may have noticed them by now. The fix basically limits how much text you can have a single line. Unfortunately correctly determining the terminal size of the web client was unsuccessful, I figure it is due to the new font I recently placed there. So as a result, on the web-client, the line is stopped a bit shorter, at around 95 characters... But at least now, you can avoid the weirdness that is the line seeping onto the next line. :)
Other than that, I also upped the version number, as I have added initial support for full-screen and mouse-enabled programs in Hacker's Edge. In the previous iteration, I had a nice custom full-screen color terminal editor for creating/editing code. This was rather awesome, when compared to the likes of create, which is absolutely daunting to use... So, look forward to a new "edit" command in a future update which will allow you to properly edit files using both your mouse and arrow keys. :) I'll see if I have time tomorrow night to do this, it's starting to get late now.
You can read more about tonight's update here: